Saturday, November 26, 2016
Sunday, September 11, 2016
Tuesday, July 12, 2016
yetiGuideAtrr - script for quick set Yeti guides attributes
Friday, July 8, 2016
Convert curves (guide set) to Yeti Groom (Maya Script)
Simple script to convert any curves to Yeti Groom
To install place this script to C:\Users\__USER__\Documents\maya\scripts\
In Maya to launch script type in MEL command line or place to shelf: convCurv2GuideWind;
Usage: First created from selected curves Set. Select Curve Set than Poly object and type convCurv2GuideWind; or press button on your shelf.
Download:
To install place this script to C:\Users\__USER__\Documents\maya\scripts\
In Maya to launch script type in MEL command line or place to shelf: convCurv2GuideWind;
Usage: First created from selected curves Set. Select Curve Set than Poly object and type convCurv2GuideWind; or press button on your shelf.
Download:

Sunday, June 12, 2016
Fix Yeti error to write cache folder: fur the directory doesn't exist!
Some little fix error to write cache temp folder when you try render scenes with Yeti and you get error like this:
ERROR Error writing untitled_pgYetiMaya1Shape_4046108918111904799_1.fur the directory doesn't exist! #
To fix that error you need write in your Render Settings in Render Option scroll in line Pre Render MEL this:
pgYetiPreRender;
thats all ;)
Monday, April 25, 2016
Thursday, March 10, 2016
Wednesday, March 2, 2016
W.I.P.: Madagascar hunter- base mesh sculpt stage
Hi guys! Recently I started making my personal project with the code name - "Madagascar hunter". Here are the first strokes of the base mesh in the T- position. The hero is a humanoid Yemen chameleon hunter who returns from hunting with prey in its habitat.
turntable of base mesh
pen sketch in a sketchbook
sculpt progress
turntable of base mesh
Wait for the next updates ;)
Wednesday, February 24, 2016
ZOIC – ARNOLD CAMERA SHADER
Nice camera shader for the Arnold renderercapable of simulating some optically imperfect lens effects.
Download, documentation and more info >>> here <<<
Tuesday, February 23, 2016
Yeti and UDIM
Important <UDIM> like Mari UDIMs (.1001., 1002, )
File- path to texture with .<UDIM>. for example C:\Temp\TXT.<UDIM>.tif ; U coordinate no changed- $s , V coordinate need changed to:
floor($t) + 1 - ($t - floor($t))
see in pic.
If V coordinate leave unchanged (1-$t), there will be an unexpected result over 1001 UDIM.
Convert curves (guide set) to Yeti Groom
If you need convert curves to Yeti Groom, you must create from curves maya Set and know shape name of object the guides are to be growing from. Then type MEL command:
pgYetiConvertGuideSetToGroom( "set1", "pPlaneShape1", "0.2" )
where: set1 - your set name, pPlaneShape1- shape name your object the guides are to be growing from, 0.2- step size (less value - strands will be more detailed).
Script in action
Script in action
Monday, December 21, 2015
Motion blur with Arnold and Yeti
For correct rendering motion blur Yeti fur using Arnold renderer you need set-up correct settings for similar sub-frames. For Yeti cache you need set 5 samples and +1 starting frame longer than the entire sequence (for example, if the sequence start with 1 frame then caching is necessary from frame 0). For example sub-frames for frame=1:
0.5 -- 0.752 -- 1 -- 1.252 -- 1.5
Yeti caching settings:
For Arnold motion blur setting need set Keys=5, Lenght=1 (360 degree) and Center of frame position. For example sub-frames for frame=1:
0.5 -- 0.75 -- 1 -- 1.25 -- 1.5
Motion blur Arnold renderer settings:
Quick test
Saturday, December 19, 2015
Mari 3.0 viewport problem (solving problem)
If you use Mari 2.6 and then installed the 3.0 and Mari have problems with the viewport like me, there is a method of treatment.
You need to find the folder .mari on the path C:\ Users\ __USER__\.mari (Windows 7) and simply rename (if you use prevision version Mari 2.x) or delete it - full reset settings. Or rename/remove *.ini file on the path C:\Users\__USER__\.mari\TheFoundry\Mari.ini. And it's all =)
You need to find the folder .mari on the path C:\ Users\ __USER__\.mari (Windows 7) and simply rename (if you use prevision version Mari 2.x) or delete it - full reset settings. Or rename/remove *.ini file on the path C:\Users\__USER__\.mari\TheFoundry\Mari.ini. And it's all =)
Wednesday, November 11, 2015
Bolg
Hi everyone! I present to you my latest work of the fan art on the film The Hobbit - a huge and brutal orc albino - Bolg son Azog. I was inspired by the awesome work of the Weta studio because of his charisma and character development. Weapon (mace) and armor taken from the last part of the trilogy The Hobbit: The Battle of the Five Armies. In the work I used: Maya, Zbrush, Topogun, UVLayout, Mari, Yeti, Arnold, Fusion. Special thanks to Viacheslav Sych for his cool SSS skin arnold shader. Soon there will be a short article breakdown article. Enjoy watching!
Hi-res
Attack_pose_ldif_5k.jpg
Attack_pose_lightV1_5k.jpg
Idle_pose_ldif_5k.jpg
Idle_pose_lightV1_5k.jpg
FACE_CONTR.jpg
Gray:
Attack_pose_ldif_5k_gray.jpg
Attack_pose_lightV1_5k_gray.jpg
Idle_pose_ldif_5k_gray.jpg
Idle_pose_lightV1_5k_gray.jpg
FACE_CONTR_gray.jpg
Wednesday, November 4, 2015
W.I.P. Bolg: The Mace
The Mace (morningstar) of Bolg from The Hobbit: The Battle of the Five Armies, codename - Chupa Chups, in a different light.
>>> FULL RESS <<<
>>> FULL RESS <<<
Sunday, November 1, 2015
W.I.P. Bolg: Test turntables
Test turntable of finished model- light set-up #4 (watch on vimeo in HD mode)
Test turntable of finished model (light set-up #1)
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