Showing posts with label Making of.... Show all posts
Showing posts with label Making of.... Show all posts

Friday, September 14, 2018

Cheetah Family

My latest work is devoted to these wonderful animals, which soon may be lost.
I tried to achieve photorealistic similarity to real animals in their habitat, and I hope you will like the result.



All grooming work and grass scattering I did in Yeti 2.2.8.
Yeti tree of adult cheetah

Shading and rendering in Arnold (core 5.x.x) in which I used aiStandartHair and melanin centric texturing:
Fur shader of adult cheetah

crypto_object pass

viewport

Fusion CC tree



More info coming soon...

Statistic:
Total fur density ~19.5M fibers
Total blades of grass - 108453
Ram used during render ~39Gb
Render time- 9h51m on Ringil workstation
Also, you can buy the model of the adult cheetah here   or 

Tuesday, November 28, 2017

WIP: The Baby Cheetah


some screenshots of my current project with goal to obtain photorealistic model the baby cheetah




Grooms

Sunday, September 11, 2016

W.I.P.: Madagascar hunter

I came back to the completion of sculpting my personal project with the code name - "Madagascar hunter".





and some work fun


Thursday, March 10, 2016

Wednesday, March 2, 2016

W.I.P.: Madagascar hunter- base mesh sculpt stage

Hi guys! Recently I started making my personal project with the code name - "Madagascar hunter". Here are the first strokes of the base mesh in the T- position. The hero is a humanoid Yemen chameleon hunter who returns from hunting with prey in its habitat.

pen sketch in a sketchbook


sculpt progress



turntable of base mesh



Wait for the next updates ;)

Wednesday, September 23, 2015

Saturday, February 21, 2015

My workflow in creating a work of "Business Monkey"


Before to start some history: I have received the order to refine the head of the human-chimpanzee from studio Postmodern. A lot of work has been done and I decided to finish at my discretion. I used this basic model of the head of chimpanzees and made a complete re-sculpt and re-texturing, also set up a shaders, created the hair on the head, shallow stubble on the face, added a shirt and jacket with a light cloth. Below are some of the steps


For Sculpting  of the head-parts I've used Zbrush. For visualization I used Arnold Renderer, so  was obtained this VDM texture with desired attributes. Texturing was produced with Mari under aiSkin shader - each layer was separately textured and some details  were added for each skin layer.

Hair and fur.
Hair and fur were the most interesting part of the workflow. For this I used the Yeti because it's flexible in work and speed results. Everything was done in the Yeti - eyelashes, hair and their hairdress, fine hair undercoat, fine bristles and small fur jacket.


Eyes.
For the eyes I've used The first-created set-up for Arnold Renderer (yet 1.0 version, I plan to develop next set-up for Close-up or even macro plans)


Clothes.
For clothes were used previous developments, adapted to this character and for Arnold Renderer.

Rendering and compositing.
Separately, it must be said about Arnold Renderer and  thanks to its developers Solidangle, for such quick work with a large quantity of polygons, displacement, SSS and hair. The ability to customize the AOV's to fit your needs and write your shader, thanks Besha his SSS shader. Compositing and color correction was produced in Fusion


I hope it was pleasing for You . Thank for attention :)