Showing posts with label Fusion. Show all posts
Showing posts with label Fusion. Show all posts

Sunday, June 9, 2019

Subarctic Great Horned Owl

In this project, I tried to create a photorealistic and anatomically accurate model of Subarctic Great Horned Owl. All grooming and scattering works of feathers I used Yeti, the owl has real fiber feathers (total count feathers - 6327 and 2188922 fibers) and I didn't use any poly plane feathers. As always, for shading, I used melanin centric Arnold Hair shader with a complex network.
Example shading of the body and the wing:




Average render time: 8k ~32h, 4k (head images) ~14h. Also, I want to say many thanks to my friend Maxim Shamarin for helping in rendering on his workstation.
I chose 5 color correction style and below you can see these images





















And some fun stuff- mesh without feathers:








Friday, September 14, 2018

Cheetah Family

My latest work is devoted to these wonderful animals, which soon may be lost.
I tried to achieve photorealistic similarity to real animals in their habitat, and I hope you will like the result.



All grooming work and grass scattering I did in Yeti 2.2.8.
Yeti tree of adult cheetah

Shading and rendering in Arnold (core 5.x.x) in which I used aiStandartHair and melanin centric texturing:
Fur shader of adult cheetah

crypto_object pass

viewport

Fusion CC tree



More info coming soon...

Statistic:
Total fur density ~19.5M fibers
Total blades of grass - 108453
Ram used during render ~39Gb
Render time- 9h51m on Ringil workstation
Also, you can buy the model of the adult cheetah here   or 

Wednesday, November 11, 2015

Bolg

Hi everyone! I present to you my latest work of the fan art on the film The Hobbit - a huge and brutal orc albino - Bolg son Azog. I was inspired by the awesome work of the Weta studio because of his charisma and character development. Weapon (mace) and armor taken from the last part of the trilogy The Hobbit: The Battle of the Five Armies. In the work I used: Maya, Zbrush, Topogun, UVLayout, Mari, Yeti, Arnold, Fusion. Special thanks to Viacheslav Sych for his cool SSS skin arnold shader. Soon there will be a short article breakdown article. Enjoy watching!






Hi-res
Attack_pose_ldif_5k.jpg
Attack_pose_lightV1_5k.jpg
Idle_pose_ldif_5k.jpg
Idle_pose_lightV1_5k.jpg
FACE_CONTR.jpg

Gray:
Attack_pose_ldif_5k_gray.jpg
Attack_pose_lightV1_5k_gray.jpg
Idle_pose_ldif_5k_gray.jpg
Idle_pose_lightV1_5k_gray.jpg
FACE_CONTR_gray.jpg


Saturday, February 21, 2015

My workflow in creating a work of "Business Monkey"


Before to start some history: I have received the order to refine the head of the human-chimpanzee from studio Postmodern. A lot of work has been done and I decided to finish at my discretion. I used this basic model of the head of chimpanzees and made a complete re-sculpt and re-texturing, also set up a shaders, created the hair on the head, shallow stubble on the face, added a shirt and jacket with a light cloth. Below are some of the steps


For Sculpting  of the head-parts I've used Zbrush. For visualization I used Arnold Renderer, so  was obtained this VDM texture with desired attributes. Texturing was produced with Mari under aiSkin shader - each layer was separately textured and some details  were added for each skin layer.

Hair and fur.
Hair and fur were the most interesting part of the workflow. For this I used the Yeti because it's flexible in work and speed results. Everything was done in the Yeti - eyelashes, hair and their hairdress, fine hair undercoat, fine bristles and small fur jacket.


Eyes.
For the eyes I've used The first-created set-up for Arnold Renderer (yet 1.0 version, I plan to develop next set-up for Close-up or even macro plans)


Clothes.
For clothes were used previous developments, adapted to this character and for Arnold Renderer.

Rendering and compositing.
Separately, it must be said about Arnold Renderer and  thanks to its developers Solidangle, for such quick work with a large quantity of polygons, displacement, SSS and hair. The ability to customize the AOV's to fit your needs and write your shader, thanks Besha his SSS shader. Compositing and color correction was produced in Fusion


I hope it was pleasing for You . Thank for attention :)

Thursday, January 29, 2015

Realistic 3D eye model for Arnold Render

Realistic 3D eye model with interactive change iris color. Shading and rendering Arnold Render

Tuesday, January 6, 2015

Business monkey (Деловой Мартых)

Primary soft- Maya, sculpting in ZBrush, texturing in Mari, hair and fur by Yeti, rendering in Arnold, compositing in Fusion
Making of soon...



some AOVs