Showing posts with label Zbrush. Show all posts
Showing posts with label Zbrush. Show all posts

Sunday, June 9, 2019

Subarctic Great Horned Owl

In this project, I tried to create a photorealistic and anatomically accurate model of Subarctic Great Horned Owl. All grooming and scattering works of feathers I used Yeti, the owl has real fiber feathers (total count feathers - 6327 and 2188922 fibers) and I didn't use any poly plane feathers. As always, for shading, I used melanin centric Arnold Hair shader with a complex network.
Example shading of the body and the wing:




Average render time: 8k ~32h, 4k (head images) ~14h. Also, I want to say many thanks to my friend Maxim Shamarin for helping in rendering on his workstation.
I chose 5 color correction style and below you can see these images





















And some fun stuff- mesh without feathers:








Friday, September 14, 2018

Cheetah Family

My latest work is devoted to these wonderful animals, which soon may be lost.
I tried to achieve photorealistic similarity to real animals in their habitat, and I hope you will like the result.



All grooming work and grass scattering I did in Yeti 2.2.8.
Yeti tree of adult cheetah

Shading and rendering in Arnold (core 5.x.x) in which I used aiStandartHair and melanin centric texturing:
Fur shader of adult cheetah

crypto_object pass

viewport

Fusion CC tree



More info coming soon...

Statistic:
Total fur density ~19.5M fibers
Total blades of grass - 108453
Ram used during render ~39Gb
Render time- 9h51m on Ringil workstation
Also, you can buy the model of the adult cheetah here   or 

Friday, December 1, 2017

The Baby Cheetah in studio

 few variation CC





HI-res:  





render.ru and posted in Render Magazine 01/2018


CG Society Award




Statistic:
Fur density - 3736698 fibers
Body fur consist of 7 layers and have only 3 fur system
Render time on Ringil workstation res 3032x4096px- 3h56m
Usage memory when rendering 4k res ~ 9Gb
Body mesh: 3udims, 39362poly
Groom textures: 2 additive RGB textures (2k and 8k), 3 luma texture (2*8k, 1*1k)
SSS textures: 5*8k
Fur textures: 4*8k
Soft: Maya 2017, mtoa 2.1.0.1, Yeti 2.2.4



Wednesday, November 11, 2015

Bolg

Hi everyone! I present to you my latest work of the fan art on the film The Hobbit - a huge and brutal orc albino - Bolg son Azog. I was inspired by the awesome work of the Weta studio because of his charisma and character development. Weapon (mace) and armor taken from the last part of the trilogy The Hobbit: The Battle of the Five Armies. In the work I used: Maya, Zbrush, Topogun, UVLayout, Mari, Yeti, Arnold, Fusion. Special thanks to Viacheslav Sych for his cool SSS skin arnold shader. Soon there will be a short article breakdown article. Enjoy watching!






Hi-res
Attack_pose_ldif_5k.jpg
Attack_pose_lightV1_5k.jpg
Idle_pose_ldif_5k.jpg
Idle_pose_lightV1_5k.jpg
FACE_CONTR.jpg

Gray:
Attack_pose_ldif_5k_gray.jpg
Attack_pose_lightV1_5k_gray.jpg
Idle_pose_ldif_5k_gray.jpg
Idle_pose_lightV1_5k_gray.jpg
FACE_CONTR_gray.jpg


Sunday, November 1, 2015

W.I.P. Bolg: Test turntables


Test turntable of finished model- light set-up #4 (watch on vimeo in HD mode) 

Test turntable of finished model (light set-up #1)

Monday, July 13, 2015

W.I.P. Bolg update (final base sculpt, re-proportion)



retopology coming soon...