Thursday, March 10, 2016
Wednesday, March 2, 2016
W.I.P.: Madagascar hunter- base mesh sculpt stage
Hi guys! Recently I started making my personal project with the code name - "Madagascar hunter". Here are the first strokes of the base mesh in the T- position. The hero is a humanoid Yemen chameleon hunter who returns from hunting with prey in its habitat.
turntable of base mesh
pen sketch in a sketchbook
sculpt progress
turntable of base mesh
Wait for the next updates ;)
Wednesday, February 24, 2016
ZOIC – ARNOLD CAMERA SHADER
Nice camera shader for the Arnold renderercapable of simulating some optically imperfect lens effects.
Download, documentation and more info >>> here <<<
Tuesday, February 23, 2016
Yeti and UDIM
Important <UDIM> like Mari UDIMs (.1001., 1002, )
File- path to texture with .<UDIM>. for example C:\Temp\TXT.<UDIM>.tif ; U coordinate no changed- $s , V coordinate need changed to:
floor($t) + 1 - ($t - floor($t))
see in pic.
If V coordinate leave unchanged (1-$t), there will be an unexpected result over 1001 UDIM.
Convert curves (guide set) to Yeti Groom
If you need convert curves to Yeti Groom, you must create from curves maya Set and know shape name of object the guides are to be growing from. Then type MEL command:
pgYetiConvertGuideSetToGroom( "set1", "pPlaneShape1", "0.2" )
where: set1 - your set name, pPlaneShape1- shape name your object the guides are to be growing from, 0.2- step size (less value - strands will be more detailed).
Script in action
Script in action
Monday, December 21, 2015
Motion blur with Arnold and Yeti
For correct rendering motion blur Yeti fur using Arnold renderer you need set-up correct settings for similar sub-frames. For Yeti cache you need set 5 samples and +1 starting frame longer than the entire sequence (for example, if the sequence start with 1 frame then caching is necessary from frame 0). For example sub-frames for frame=1:
0.5 -- 0.752 -- 1 -- 1.252 -- 1.5
Yeti caching settings:
For Arnold motion blur setting need set Keys=5, Lenght=1 (360 degree) and Center of frame position. For example sub-frames for frame=1:
0.5 -- 0.75 -- 1 -- 1.25 -- 1.5
Motion blur Arnold renderer settings:
Quick test
Saturday, December 19, 2015
Mari 3.0 viewport problem (solving problem)
If you use Mari 2.6 and then installed the 3.0 and Mari have problems with the viewport like me, there is a method of treatment.
You need to find the folder .mari on the path C:\ Users\ __USER__\.mari (Windows 7) and simply rename (if you use prevision version Mari 2.x) or delete it - full reset settings. Or rename/remove *.ini file on the path C:\Users\__USER__\.mari\TheFoundry\Mari.ini. And it's all =)
You need to find the folder .mari on the path C:\ Users\ __USER__\.mari (Windows 7) and simply rename (if you use prevision version Mari 2.x) or delete it - full reset settings. Or rename/remove *.ini file on the path C:\Users\__USER__\.mari\TheFoundry\Mari.ini. And it's all =)
Wednesday, November 11, 2015
Bolg
Hi everyone! I present to you my latest work of the fan art on the film The Hobbit - a huge and brutal orc albino - Bolg son Azog. I was inspired by the awesome work of the Weta studio because of his charisma and character development. Weapon (mace) and armor taken from the last part of the trilogy The Hobbit: The Battle of the Five Armies. In the work I used: Maya, Zbrush, Topogun, UVLayout, Mari, Yeti, Arnold, Fusion. Special thanks to Viacheslav Sych for his cool SSS skin arnold shader. Soon there will be a short article breakdown article. Enjoy watching!
Hi-res
Attack_pose_ldif_5k.jpg
Attack_pose_lightV1_5k.jpg
Idle_pose_ldif_5k.jpg
Idle_pose_lightV1_5k.jpg
FACE_CONTR.jpg
Gray:
Attack_pose_ldif_5k_gray.jpg
Attack_pose_lightV1_5k_gray.jpg
Idle_pose_ldif_5k_gray.jpg
Idle_pose_lightV1_5k_gray.jpg
FACE_CONTR_gray.jpg
Wednesday, November 4, 2015
W.I.P. Bolg: The Mace
The Mace (morningstar) of Bolg from The Hobbit: The Battle of the Five Armies, codename - Chupa Chups, in a different light.
>>> FULL RESS <<<
>>> FULL RESS <<<
Sunday, November 1, 2015
W.I.P. Bolg: Test turntables
Test turntable of finished model- light set-up #4 (watch on vimeo in HD mode)
Test turntable of finished model (light set-up #1)
Wednesday, October 21, 2015
Thursday, October 15, 2015
W.I.P. Bolg: Metal shading
Sunday, October 11, 2015
W.I.P. Bolg: Skin test
First test ("first light") of Bolg skin material using custom sss and multilayer shaders for arnold - kSkin and kLayer created by Viacheslav. Awesome shaders!
Thursday, October 8, 2015
Wednesday, September 23, 2015
Monday, July 13, 2015
Wednesday, May 6, 2015
Thursday, April 23, 2015
Saturday, April 18, 2015
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