In this project, I tried to create a photorealistic and anatomically accurate model of Subarctic Great Horned Owl. All grooming and scattering works of feathers I used Yeti, the owl has real fiber feathers (total count feathers - 6327 and 2188922 fibers) and I didn't use any poly plane feathers. As always, for shading, I used melanin centric Arnold Hair shader with a complex network.
Example shading of the body and the wing:
Average render time: 8k ~32h, 4k (head images) ~14h. Also, I want to say many thanks to my friend Maxim Shamarin for helping in rendering on his workstation.
I chose 5 color correction style and below you can see these images
And some fun stuff- mesh without feathers:
Example shading of the body and the wing:
I chose 5 color correction style and below you can see these images
And some fun stuff- mesh without feathers:
Потрясно!
ReplyDeleteСпасибо за статьи! Много полезного смог найти для работы с Йети только в Вашем блоге!
спасибо) рад что кому-то полезно, дальше будет больше
DeleteGreat.
ReplyDeleteI was wondering, how do you flip feathers to the Symmetry?
just made custom attribute, painted need value for each side and enter custom expression
DeleteCould you make it a tutorial?
DeleteHey! Awesome work! I'm having some trouble setting up the "up vector" of the wing feathers I'm working on. Can you tell me how you set it up? Thanks in advance :)
ReplyDeleteFor gad please help me how I render feather in yeti please
ReplyDelete